Ice Crab
Creatures made of solid ice. Their foreclaws end in spiky spear-like icicles. It can generate an aura of coldness which covers anything near it with a layer of slowing ice.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit will recover 3 HP per turn while on snowy or icy terrain. The effects of poison will not be prolonged or cured.
Information
Advances from: | Tidal |
Advances to: | Ice Shell |
Cost: | 20 |
HP: | 43 |
Movement: | 6 |
XP: | 78 |
Level: | 2 |
Alignment: | neutral |
ID | Ice Crab |
Abilities: | ice convalesence |
Attacks (damage - count)
icicle melee | 8 - 3 pierce | ||
gelid aura ranged | 3 - 3 cold | slows |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | -50% | |||
cold | 90% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 40% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 60% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 50% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |